Game Trailers by Derek Larson

My recent work.

Teaser, announcement, gameplay, Steam, demo, festival, and launch trailers.

60-second trailers from $400* · quoted by production scope

*Base price assumes developer-provided gameplay footage. I help plan the trailer direction, structure, pacing, and shot list before editing begins. Music, gameplay capture, and additional production needs are quoted separately.

Additional Trailer Production

Eternal Blade ↗

Trailer consulting · Gameplay capture · Cinematic capture*

*I did not edit the Eternal Blade trailer. My role included trailer consulting, gameplay capture, and cinematic capture.

Developer Feedback

What developers say.

“From a Steam page audit to a beta playtest to making FROGGLE's trailer, I just can't stop hiring D Rock! You can tell he actually cares about making your game the best it can be. It's hard to know what's worth your money as an indie dev, so take it from me - D Rock is!”

DubsPubs LLC Developer of FROGGLE

“I took a bit of a leap of faith with Derek before he had a portfolio. I was NOT disappointed. The communication, going out of his way to make everything work, and the final results speak for themselves. I also loved that the final result was worked out together, resulting in a very flexible working dynamic which is very important when you want to communicate your unique idea to your players.”

Alan Vranić Developer of Desktop Ball

“Derek started by giving me a free review of my first game's Steam store page. It was far more detailed and helpful than I expected from a stranger on the internet, let alone for free. So I hired him to edit the trailer for my next game, and it was worth every penny. Highly recommend Derek's services.”

GeneStone Developer of AIR GAP

Trailer Production

Built around the game, not a template.

I help determine what the trailer needs to communicate, what footage is needed, and how to present the strongest reasons players should care.

Teaser Trailers Announcement Trailers Gameplay Trailers Steam Store Trailers Demo & Festival Trailers Launch Trailers
01 · Plan

Figure out what the trailer needs to say.

I review the game, goals, available footage, and what still needs to be captured or requested.

02 · Produce

Build the trailer.

Depending on scope, I handle footage, editing, pacing, title cards, motion graphics, music, SFX, and presentation.

03 · Refine

Review, revise, deliver.

You work directly with me through the agreed revisions and final delivery.

Pricing Guide

A clearer starting point.

Base edit pricing assumes developer-provided gameplay footage. I help plan the trailer direction, structure, pacing, and shot list so you know what footage needs to be captured. Music and gameplay capture are not included in the base prices below.

Trailer Length Starting Price
30 seconds $300
45 seconds $350
75 seconds $450
90 seconds $500
90+ seconds Custom quote

Common Add-Ons

Gameplay capture Quoted by scope
Licensed music From $50
Custom music Quoted separately
Custom cinematics Quoted by scope
Alternate formats / adaptations Quoted separately
Rush delivery When available

Final pricing depends on production complexity, revisions, deadline, capture needs, motion graphics, sound work, and other agreed deliverables. Trailer projects are typically booked 50% up front, with the remaining 50% due after final approval and before clean master delivery.