Playtesting / QA Services

Clear, honest feedback before players leave a review.

I help indie developers find bugs, friction points, confusing moments, weak first impressions, and player experience issues before a demo, festival, early access release, or launch window.

Every report is personally handled by me, Derek Larson, sole owner of D Rock Games LLC. I play the build, take notes, document issues, and write the final feedback myself.

What You Get

Feedback you can actually use.

01

Bug and QA Notes

I document crashes, broken interactions, visual bugs, UI issues, progression blockers, audio problems, performance concerns, and anything else that could damage player trust.

02

Player Experience Feedback

I focus on what the player understands, misses, questions, enjoys, or gets frustrated by. This includes goals, onboarding, pacing, controls, readability, feedback, and game feel.

03

Demo Readiness Review

I look at whether your build feels ready for Steam, wishlists, creators, festivals, and players who may only give the game a few minutes before deciding if they care.

04

Priority Recommendations

I do not just dump notes on you. I summarize what I think matters most, what I would fix first, and what may have the biggest impact on the player experience.

How It Works

Simple process. Detailed report.

The goal is to keep the process easy for you while still giving you a report that feels thoughtful, specific, and worth acting on.

Step 1

You send the build details

Send your Steam page, itch page, key, zip build, or private access instructions. You can also mention what kind of feedback matters most to you.

Step 2

I play like a real player

I go in with fresh eyes, take notes during the session, watch for confusion, and document bugs or friction points as they happen.

Step 3

You receive the report

You get a written report with QA notes, player experience feedback, first impression thoughts, and prioritized recommendations.

Best Fit

This is built for solo devs and small teams.

I am a strong fit for developers who want direct, human feedback without sending their build into a faceless testing pipeline.

  • Steam demos preparing for festivals or wishlists
  • Early access builds that need outside player feedback
  • Small horror, narrative, puzzle, action, or adventure games
  • Indie teams that want QA notes plus player experience analysis
  • Developers who are too close to the project and need fresh eyes

Report Focus

I look for the moments players may not explain before they quit.

First Impression

Does the opening communicate the hook, tone, controls, and goal clearly enough?

Friction Points

Where did I slow down, get confused, miss information, or fight the interface?

Game Feel

Do interactions, combat, movement, UI, sound, and feedback feel responsive?

Bugs and Polish

What technical issues, visual problems, or broken moments hurt the experience?

Pacing

Does the build maintain interest, or are there sections that drag or feel unclear?

Priority Fixes

What would I fix first if the goal was to improve player retention and trust?

Ready To Get Fresh Eyes On Your Game?

Send your build details and tell me what you need tested.

I’ll review the project details and get back to you with the best next step for your playtest.

Request a Playtest