About Derek Larson

Indie game playtesting from someone who truly cares about games and the people building them.

My name is Derek Larson. I am the sole owner of D Rock Games LLC, a father to a beautiful 4-year-old girl, a lifelong gamer, an indie developer, and the person personally handling every playtest report that comes through this site.

I have been playing video games for over 30 years, building games and prototypes for the last 4 years, and have spent over 1,000 hours testing, developing, breaking down, and improving game projects. This work matters to me because I know how much time, heart, and sacrifice goes into building a game.

Portrait Coming Soon
Derek Larson Sole Owner, D Rock Games LLC

The Person Behind The Report

I am not trying to be a faceless QA company. I am trying to be useful.

Father, gamer, and developer.

I am a dad first, and that has shaped the way I look at time, effort, and opportunity. When someone trusts me with their game, I respect that they are trusting me with something they have poured real hours and real life into.

30+ years of playing games.

Games have been part of my life for as long as I can remember. I have played across genres, platforms, eras, and styles, and that experience helps me notice when a game’s hook, controls, pacing, or presentation is working.

4 years building games and prototypes.

I have spent the last several years building my own games and prototypes, learning the reality of game development firsthand. I know how easy it is to become blind to confusing moments when you have stared at the same build for months.

Why I Care

I want indie developers to have a better shot at succeeding.

I know how hard it is to build a game, put it in front of people, and hope they understand what you were trying to make. A good playtest can catch the things that quietly hurt the player experience before they become negative reviews, lost wishlists, or missed opportunities.

That is why I take these reports seriously. I am not just looking for bugs. I am looking for the moments where a player gets confused, loses trust, misses the hook, fights the controls, overlooks an objective, or stops caring before the game has a chance to shine.

My goal is to give you feedback that is honest, detailed, and useful enough to help you make stronger decisions.

  • Every report is personally written by Derek Larson
  • Feedback is based on the actual first-time player experience
  • Notes cover bugs, clarity, pacing, UI, controls, audio, polish, and overall feel
  • Priority fixes help you focus on what matters most
  • The goal is to help your game make a stronger first impression
30+ years of gaming experience
4+ years developing games and prototypes
1,000+ hours playtesting, building, and analyzing games

How I Approach Feedback

Honest, specific, and grounded in the actual playthrough.

01

I respect the work.

Indie games are hard to make. Even when feedback is direct, it should still respect the amount of effort behind the build.

02

I focus on player trust.

Bugs, unclear objectives, weak feedback, confusing UI, and poor onboarding can quietly damage a player’s trust. I look for those moments early.

03

I prioritize clarity.

A long list of notes is only useful if the developer knows what matters most. I call out the highest-impact issues clearly.

04

I want others to win.

I am passionate about helping other developers improve their games, avoid preventable problems, and give their projects the best chance possible.

D Rock Games LLC

A small company with a personal approach.

D Rock Games LLC is my game development and playtesting company. It exists because I care deeply about games, storytelling, player experience, and the people trying to build something meaningful.

When you request a playtest, you are working with me directly. I review the request, play the build, take the notes, write the report, and send the feedback. That personal attention is the point.

I want developers to walk away with a clear understanding of what is working, what is not, and what changes may help their game make a stronger impression.

Ready For Fresh Eyes?

Let me take a detailed look at your build.

Send your game details through the request form and I’ll personally review what kind of playtest or QA report makes sense.

Request a Playtest