Released on Steam
The Memories That Shape Us
The Memories That Shape Us was my first commercial game and the first project where I wanted to experience the entire pipeline from concept to final release on Steam. It is awful in every sense, but I learned so much by releasing a full game and it will always be a game I go back to, to see how far I've come in my development journey.
My skills were still very early at the time. My 3D modeling was beginner-level, and I was still learning how to bring a full project together. But this game taught me how to build an actual playable experience with story, settings, UI elements, save game features, publishing steps, and all the small details that come with releasing something publicly.
It was not just a game project. It was the project that taught me what it actually means to finish.
What I learned
- How to take a game from concept to Steam release
- Basic UI, settings, and save game implementation
- How much polish matters in a public-facing build
- How different a finished game feels from a prototype